- #ERROR DURING INITIALIZATION VIDEO CARD OR DRIVER DOESN'T SUPPORT UBYTE4N VERTEX DATA CODE#
- #ERROR DURING INITIALIZATION VIDEO CARD OR DRIVER DOESN'T SUPPORT UBYTE4N VERTEX DATA WINDOWS 7#
sound system initialization -Įrror during initialization: Unhandled exception caught - My specs are: Windows 7 Ultimate 64-bit Build 7100 Intel Xeon X3360 2. NOTE: If you do not have an active Internet connection, you can find contact information on your purchase invoice, packing slip, bill, or Dell product catalog. Table 2 compares some of the features of the R420 to its R410 predecessor. Loading fastfile 'ui' used 39.48 MB memory in DB alloc Sometimes those pesky DRAC cards in the Dell servers just seem to not respond or act up. Error: Could not load material "water_dynamic_spray". Error: Could not load material "water_droplet". Video card or driver doesn't support UBYTE4N vertex data. Pixel shader version is 2.0 Vertex shader version is 0.0 Video card or driver doesn't accelerate transform and lighting. Error: Waited 173 msec for missing asset "water_droplet". Client Initialization Complete - Attempting 22 kHz 16 bit Windows default sound - RInit - Getting Direct3D 9 interface. Waited 203 msec for asset 'cinematic' of type 'material'. Waited 6 msec for asset 'stencilshadow' of type 'material'. Waited 1 msec for asset 'shadowoverlay' of type 'material'. Waited 632 msec for asset 'shadowcaster' of type 'material'. Waited 2 msec for asset 'shadowcookieblur' of type 'material'. Waited 2 msec for asset 'shadowcookieoverlay' of type 'material'. Waited 0 msec for asset 'shadowclear' of type 'material'. Waited 4 msec for asset 'depthprepass' of type 'material'. Waited 0 msec for asset 'clear_alpha_stencil' of type 'material'. Waited 2 msec for asset 'clear_alpha' of type 'material'.
its likely your gpu is very old or very weak it may only support SM2.0 while cod 4 and above need SM3.0 or better. Waited 395 msec for asset 'light_corona' of type 'material'. its basically saying your installing on an unsupported video card. Waited 0 msec for asset '$line_nodepth' of type 'material'. Waited 9 msec for asset '$additive' of type 'material'.
Using picmip 0 on most textures, 0 on normal maps, and 0 on specular maps Waited 1141 msec for asset '$default' of type 'material'. Using video memory size to cap used texture memory at 496 MB. DirectX reports 512 MB of video memory and 2224 MB of available texture memory. Requested frame buffer to be 24-bit color with 8-bit alpha DirectX returned a frame buffer that is 24-bit color with 8-bit alpha Loading fastfile 'code_post_gfx' used 1.13 MB memory in DB alloc Initializing static model cache. seulement par le or driver doesn t support ubyte4n vertex data 8pm london. Using sum: 0 Loading fastfile code_post_gfx Loading fastfile ui Loading fastfile common Initializing render targets. stop ridiculing the data in the checkboxfield could not be cough sputum. Using 4x anti-aliasing Creating Direct3D device. Attempting 1024 x 768 fullscreen with 32 bpp at 60 hz Game window successfully created.
#ERROR DURING INITIALIZATION VIDEO CARD OR DRIVER DOESN'T SUPPORT UBYTE4N VERTEX DATA CODE#
Using Shader model 3.0 code path because it is the best available path on this hardware. Pixel shader version is 3.0 Vertex shader version is 3.0 Shader model 2.0 code path is available. Initializing Renderer - execing ragdoll.cfg from disk - Client Initialization - Client Initialization Complete - Trying SMP acceleration.succeeded.